It was 1995, 15-inch 800×600 monitors were the norm, what kind of monitor did John Carmack use to code Quake? Trivia

When creating Quake at id Software program in the mid-90s, John Carmack did his coding on an Intergraph InterView 28hd96 colour CRT monitor that measured 28in (25.9in viewable) and supplied a show decision of 1920 x 1080. The set measured 19.5 x 27.5 x 24.4in (49.5 x 69.9 x cm), weighed 99.5lbs (45kg) and had a typical energy consumption of 180 watts.

In 2014, Carmack tweeted about the monitor, saying that even his Intergraph workstation at id could not run Quake at 1080p, and that an SGI Infinite Actuality graphic system might solely deal with 1280 x 1024 pixels — lower than immediately’s flagship smartphones.

To place issues in additional context, we browsed via pc journal archives courting again to 1995 (PC Journal, Byte). At the time, PC producers like Compaq, IBM, Micron amongst others marketed their newest client choices with a full checklist of specs on each mannequin.

To go alongside prime of the line specs of a Pentium 133MHz, 4X EIDE CD ROM drive, SoundBlaster 16 audio, PCI 64-bit graphics accelerator (2MB), 64 to 128MB of EDO RAM and SCSI arduous drives (this was fairly the luxurious proper there), you had the choice of a 17-inch 1280×960 .28mm monitor or a 21-inch 1600×1200 mannequin. The dearer PC bundle would set you again $11,499, so you may think about the kind of luxurious Carmack was having with the Intergraph.

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